Unity for sure. -Easy to get into, and highly expandable without needing source code access. -Excellent api support for emerging tech -Easy for artists to do things that normally require a programmer or tech artist to assist with in other engines. Its not perfect and as it evolves the ease of use has declined but of all…
I have tried basically every 3d software and, as far as modeling goes, I just have the most FUN using 3ds Max. Why? Because the modeling toolset is robust & mature, the environment is clean & makes SENSE there isnt too many modes or layers between you and the object, there really is no noticeable distinction between object…
Substance Designer and Painter are probably some of my most favorite software to come out in the last few years. They are just so good. For modeling programs:* 3DS Max - My first 3D love and it is my favorite when it comes to modeling * Maya - I really love rigging and skinning in this program, after taking a deep dive…
I like Unreal Engine a lot. It's easy to use, using nodes is great, either for blueprints and materials and figuring out how to do something and testing and it working is rewarding
I find myself working in Fusion360 a lot these days. I still do a lot in 3dsmax, but Fusion is great for many things, especially easy dimensional accuracy when it comes to 3d printing :)
Blender and zBrush. I come from a time when 3D was scifi. The fact that my laptop can perform this voodoo is amazebuckets. That also goes for Substance, Gimp, Krita, Unity and Ureal. These Toys make me a happy little vegemite.
3Ds Max and Substance Painter for me. I really like the viewport in max the shading makes modeling easy on the eye. coming from quixel to SP was a huge leap in the right direction. Marmoset toolbag 3 for baking and hot loading of shaders is cool. And who can forget UE4 fantastic tool that you can spend the rest of your…
No problem. Try Gaea out, it's very fun, the UI is modern and the nodes are intuitive. I think that there is a free learning version available to download. I'm one of the earliest "backers" of the software and it's fantastic. Also Dax Pandhi is one of the mind behind it so you can't go wrong for terrains creations. Some…
I'm a Maya person, that's just what I've always used, there's faster alternatives for sure. But I've always loved the feel of Maya. And Substance is my go to for texturing, nothing beats it really. Substance is just fast, you can get yourself 85% of the way there with just a couple of smart materials. Zbrush? eh I've used…