I'm modeling a part of a robot. I'm starting with the High-poly. While modeling .. i wanted to bevel some edges. I started thinking .. should i keep a version of the mesh on the side that has no bevels ? Wouldn't that make it easier for me later on when making the low poly version ? Is this the most efficient to work ? How…
Sometimes I'll do keep an un-beveled version. Although sometimes I'll rebuild the lowpoly completely from scratch. It depends on what kind of shape it is and how I've made the hipoly versus what a good lowpoly is.
Not a pro, but yes, keep anything you think might be useful later. If you got a complicated scene and want to keep it clean, export that as an fbx with a descriptive name in a smartly named folder just for items like that. If the scene isn't huge with tons of stuff, just toss it into a group that can be hidden away until…