I'm modeling a part of a robot.
I'm starting with the High-poly.
While modeling .. i wanted to bevel some edges.
I started thinking .. should i keep a version of the mesh on the side that has no bevels ?
Wouldn't that make it easier for me later on when making the low poly version ?
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Is this the most efficient to work ?
How do the "pros" do it ?
So i came here hoping someone would give me an answer,
and clarify it for me once and for all.
Thanks.
Software : Maya.
Asset type : Robotic Character.
Asset info : Asset to be used in Unreal Engine.
Replies
If the scene isn't huge with tons of stuff, just toss it into a group that can be hidden away until you need it again.