Hi Zuka, IK and FK spines are very common. Every rig I create has both and most animators tend to leave it in IK because it allows you to work on each set of limbs independently. WIth FK the front legs and chest are driven by hips and spine so any change to do to the hips affects the chest and then you have to counter…
Hi there, I'm new here and I am also a very junior rigger with a lot of question! I have to rig this buffalo for school, I already have rig a biped from scratch. I don't use any auto-rig, so I learned to make ik/fk switch etc but for this one I wanted to know what was the best spline to animate with, the most easy for…
Yea IK or Ribbon-IK ,they're pretty much the same. you say tomato i say tomato but really, same-same =) The key difference is in process and how you build the control rig that drives the final skeleton. Each way will cause you to design and build your rig in specific ways, which will help and hurt you in slightly different…
I think I am trying to do something hard compare to my knowledge :/ It's my second rig but it is for my demoreel, principaly for animation and not game so I want to do something very good but don't want to skip a step