A quadruped is a bit harder rig up than a standard bipedal. If you're just getting into rigging then I would rig up a ball with legs similar to the Ultimate Walker rig. https://www.highend3d.com/maya/downloads/character-rigs/c/ultimate-walker-for-maya Here is a good 3 part tutorial that goes through the entire…
Hi there, I'm new here and I am also a very junior rigger with a lot of question! I have to rig this buffalo for school, I already have rig a biped from scratch. I don't use any auto-rig, so I learned to make ik/fk switch etc but for this one I wanted to know what was the best spline to animate with, the most easy for…
Thanks for the tips I will try this. Yeah i watched this tutorial several times for my biped rigg haha, I also found a well explained tutorial by Antcgi https://www.youtube.com/user/antCGi/playlists?view=50&sort=dd&shelf_id=5 there are several playlist about rigging and I found this one very simple to understand the basics…
I think I am trying to do something hard compare to my knowledge :/ It's my second rig but it is for my demoreel, principaly for animation and not game so I want to do something very good but don't want to skip a step
Hi Zuka, IK and FK spines are very common. Every rig I create has both and most animators tend to leave it in IK because it allows you to work on each set of limbs independently. WIth FK the front legs and chest are driven by hips and spine so any change to do to the hips affects the chest and then you have to counter…
Yea IK or Ribbon-IK ,they're pretty much the same. you say tomato i say tomato but really, same-same =) The key difference is in process and how you build the control rig that drives the final skeleton. Each way will cause you to design and build your rig in specific ways, which will help and hurt you in slightly different…