Hi Mark ! First, thank you very much for your answer ! so for the spine you only need 3 or 4 joints going from the tail to the neck, is that it ? What is the difference between an Ik spline and a Ribbon ? I though ribbon is an ik spline but you have nicer rotation and stretch and squash in bonus ?
Hi Zuka, IK and FK spines are very common. Every rig I create has both and most animators tend to leave it in IK because it allows you to work on each set of limbs independently. WIth FK the front legs and chest are driven by hips and spine so any change to do to the hips affects the chest and then you have to counter…
Yea IK or Ribbon-IK ,they're pretty much the same. you say tomato i say tomato but really, same-same =) The key difference is in process and how you build the control rig that drives the final skeleton. Each way will cause you to design and build your rig in specific ways, which will help and hurt you in slightly different…
Hi there, I'm new here and I am also a very junior rigger with a lot of question! I have to rig this buffalo for school, I already have rig a biped from scratch. I don't use any auto-rig, so I learned to make ik/fk switch etc but for this one I wanted to know what was the best spline to animate with, the most easy for…
Hi here, I'm coming back because of some trouble i have setting up pole vector for my quadruped, I don't really understand how you can place it properly. I watched several tutorial explaining different method but if it's not a script whitout explaination, it's a tutorial that doesn't work in my case and I really want to…
Hi @zuka_banana, not sure if this is too late a reply but the simple answer is that all of your joints contained by the IK (start, middle joints and end effector) all need to be on a single plane, and the pole vector control needs to be on that plane as well for it to not move. This is always the case for three joints…