Hello, I made This so I thought I'd pop it on Gumroad What you get is a few (more to come) primitive shapes made of distance fields, nodes for boolean operations on distance fields, a mask generator with nice smooth edges and a trippy distance field visualiser. With these tools you can easily create masterpieces such as…
You can absolutely build the same sort of thing with distance nodes and a bit of fiddling around - I use that sort of technique a lot for converting handpainted masks to distance fields for further processing. The main benefit of the included primitives is that the shapes are defined by a function that emanates from the…
I decided I should try doing something vaguely constructive with this stuff so I knocked together a couple of little dioramas. I'm very much enjoying mixing heightmap info with the df_boolean nodes - beats the shit out of being stuck with just max and signed add. I ended up creating a load of extra nodes that help out in…
someone else built a similar set of nodes since that are more fully featured (including angled bevels etc) I'd recommend grabbing those instead. cant remember who it was now I'm afraid but it was posted on here somewhere