ello, (Using Max 2010 and the latest Pop 'n' fresh 2.3) Currently making a Q3 player model and have hit a snag with the tags not exporting out animated when they are attached via skin or physique (the actual mesh exports animated without issue). They animate fine in max but when exported they are static and located where…
The tag needs it's object pivot moving. Skin and Physique animate the geometry, but leave the pivot in place. Think of the tag more like a bone than geometry.
Cheers. I was going off memory and the max files Steed released. Guess q3data handles things differently due to everything being squished down to .ase. Only lost a days progress on that one, not too bad. Everything is going swimmingly now, well, apart from my terrible animations. :#