Hey everybody, I try to rig and animate a human biped directly in Unity 2019 these days (from the animation rigging package available in the package manager). I have something really basic for now. I started with rendering the bones. I can rig the feet, with the twoBoneIKconstraints (and 2 cubes, to control the knee and…
Hi, I used the Multi-Referential Constraint for the pelvis. Trying now to load a clip to blend my rig with an existing animation but no good results. All I can do is start in T-pose in the Play mode.