"the problem then is if i decide to add another animation to the character, i then have to animate each piece of clothing as well." No, you are misunderstanding what "you've seen people say". Your human character is a model, with deformations driven by bones moved by an animation. The shirt (or any other clothing bit) is…
Hello! I am thinking of playing around with unity a bit after learning how to animate in Maya. An idea i had was to just try and make a character that had 3 different types of shirt, pants and shoes that they could choose from. The modeling part is simple enough, the problem i cant solve in my head (and cant really find a…
When doing modular characters I usually skin up a base mesh first and then all of the clothing copies its weights from that base mesh as a starting point and then you refine and tweak any bits that didn't copy so well or are too divergent from the base mesh to accurately be copied. Also keep in mind that there isn't one…
http://wiki.polycount.com/wiki/SkankerzeroModularCharacterSystem this helped me do something similar ^^^ Keep in mind like pior said, it's a lot of work. Took me about three months to make nine characters with swappable outfit and hats only. Also keep in mind, almost impossible to get rid of all clipping. You can find it…