I was so impressed with UE5 demo that I made this short video to test some of the UE4.25 features. All of the assets are from Quixel Megascans. https://youtu.be/xXfopop4ao0
Wanted to practice and combine everything I learnt on so far Unreal by making a full scene using my own models/textures and megascans. https://www.artstation.com/artwork/68kvRr
https://www.artstation.com/artwork/Z5L2wN This is my first project in unreal, Modeling, sculpting in Zbrush and texturing in SP, Some foliage used Megascan's resources, I want to learn UE4, Any critique is welcome
The Middle Coast, a scene inspired by my time on the Oregon coast. Created in Unreal, assets are a mix of my own an edited assets from Epic, Megascans, and Unity's "Book of the Dead" project. Video and more shots are on my Artstation: https://www.artstation.com/artwork/Qz2WW3
feel free to ask me about anything here or just check out my other renders and flythrough: https://polycount.com/discussion/219914/harry-potter-s-diagon-alley-created-in-ue4-using-quixel-megascans-and-rtx#latest more of my work can be found here: https://www.artstation.com/thundercliffe
Recently finished a project created based on the beautiful artwork of Waqas Malik (which can be found here: https://www.artstation.com/artwork/w8mPWg)The project was intended to play around with the assets found in the Quixel Megascans library and to translate existing a concept piece to 3D.The link to the ArtStation post…
I'm a huge fan of Frank Herberts Dune series, so I always wanted to make some desert scene. Now I did. No rtx this time, but its rendered in Unreal Engine, as usually. I also used Megascans assets. As usually... This is a part of the rendering studies I do these days to improve myself in composition, lighting, and grading.…