Hi, I have to rig and animate a face talking specific text for 30 seconds. I've to do it in Maya and it's a software I've never used before - which isn't a problem, plethora of tuts out there, but I'm to rig and animate for the first time ever as well - and I have to do it fast, project is due in 16 hours, so I have very…
This job with the deadline as stated in the OP sounds right out of Mission Impossible: Highway to Hell. Ideally you should be given time to test your pipeline prior to jumping into the finer points of facial rigging in a software unfamiliar to you. I read about 16 hours but no consideration given to actually animating the…
16 hours is really tight if you have no experience. If you're a skilled rigger, 16 hours is probably doable for Skyrim-quality animation. Depends a lot on the topology of the mesh, if it's not made for animation you'll have lots of trouble trying to get decent weighting and deformations. For Toolbag-specific questions,…
Thank you for the advice, both of you. Got some extra time to finish it up. I only managed to do a face rig yesterday, and a real shitty one in terms of skinning. But I do have the controls set up and can control most of the more subtle animations and eye movements, so I've been thinking - is it logical to sculpt the more…