WIP 13 At this point, it's texturing in tiny noise details, depressions, cracks, and making sure there's variance in the roughness and skin texture. Face could use a little more love before I'm exhausted with it. Did my best to make sure details are laid in with purpose and direction, with consideration about what would…
WIP 14 Tried to implement the following criticisms: * Added more soft color transition zones * Lightened areas of thinner skin or bony landmarks * increased albedo and roughness contrast between skin, carapace, and bone. * Adjust wear and tear of bone areas depending on how often they'd be making contact. Need one more…
Working on an Ultralisk variant to pair with my Protoss Immortal AND actually get a creature done for once in my bloody life. If you have any criticisms, please hit me! I'm using Mr. Jack's concept art for the various Zerg units as a render target for how far this needs to be pushed into. [CURRENT] WIP17 Drafting a poster…