For decades I called them "rotated" normals since I rotated them perpendicular to a surface I wanted to look/ be shaded flat for an expense of uglier gradient in tiny bevels. So for a while I didn't understand what people mean with "face weighted" You could perfectly use that average selected button in MAx ( with face…
Im trying to understand face weighted normals......not just how to use them but more how they work. My question is, whats the difference between using a custom script like "improved face weighted normals" and adding an edit normals modifier, selecting all normals and hitting average selected? FYI, im not saying this is the…