Hi all, I recently put this environment up on artstation and I'm planning on doing breakdowns that go a bit deeper than what makes sense for a portfolio website. For now, here's just what I've posted on artstation. I've also got a sketchbook thread that has some old images but I won't repost those here unless they help…
A big part of this project was me working out some new ways of dealing with materials. Here's a material blending function I made, with a twist -- there's a transition period that has its own normal map, derived from a blending/height map. https://youtu.be/9vdl8v48hJU
That manhole spin looks really nice! I also like the stylization of the assets. Minor critique, the plaster on your blended material looks like it's flattening/going under the brick material instead of feeling like it is covering up and filling in the spaces between the bricks. (i hope that makes sense) Basically it looks…
Sorry for getting spammy, I want to make sure I get my bases covered while I work on other things --- Here's the material function I made for layer blending. It's very much a 1.0 at this time. For future projects I'm planning on upgrading the blending mode (ie, material attributes in lieu of these individual inputs) but…