Hello, So I'm trying to wrap my head around calculating texel density for a model which has multiple (4) texture sets. I'm using this script that is supposed to help calculating it: Now I type in what resolution texture(s) will be used (4096) and click calculate (with model selected) and it shows me these numbers. And now…
It's called Advanced UV Normalizer. And here's a screenshot from the help file: Which didn't help me understand this topic that much more. So my questions still apply: 1. Which exact number shows/tells the texel density 2. Does this method of calculating texel density work if only 1 texture set is used? Or the amount of…
A texel is a pixel in 3d-space. So the only thing relevant is the size of the pixel in uv-space of the model and the size of the model in 3d-space. The amount of textures is irrelevant as long as you don't want to calculate something else. When this is clear and you can calculate it by hand you can use a calculator to save…
Rollin is correct. It doesn't matter how many texture sets you're going to need as long as they're all the same size. Fwiw. That tool is probably the least friendly texel density thing I've ever seen - I'm fairly sure it's the one that prompted me to write my own a few years ago. edit: I've attached it here. Be aware that…