Some really cool rigging and animation features. I also lije the Standard Shader based on materialX. https://help.autodesk.com/view/MAYAUL/2020/ENU/ https://area.autodesk.com/blogs/the-maya-blog/maya-usd/
Thanks for your detail answer Oglu, bifrost looks interesting, but not clean / mature enough imo to compete with DOPS and to justify to learn a new dyn solver. That would be sweet to be able to manipulate bifrost as a standalone solver like naiad to avoid the extra weight of Maya and to fasten the solves. Well the good…
Yeah, i received the notification on my email this morning. The problem is that 95 % of the new features are for animators and riggers. For modeling the increased viewport performance is always welcome and the fact that they ( finally ) introduced the polyRemesh and polyRetopo as standard tools is a good thing, maybe they…
Bifrost does have a unified MPM solver. But its not about simulation its about Visual Programming. Volume modeling and Rigging are also on the roadmap. Here some examples. https://www.youtube.com/watch?v=_gHQFcLb-rQ https://vimeo.com/353466611 https://vimeo.com/350025715 More Background Info about Bifrost.…