this is such a good point. its important to remember that hardware upgrades and rendering advancements are two different things. budgets may increase slightly - however there are already current gen titles that are hitting diminishing returns on higher budgets. higher texel density and tri counts are generally not…
Honestly most people haven't even mastered the previous gen stuff (and in a lot of cases the previous previous gen stuff). All of the shiny "new tech" .. expect it to be much less prevalent that people claim it will be, in 5 years time the significant challenges we face as studios as a whole will be largely the same as…