Hm... OK, I'll get really specific. - Your poly density on your exhaust pipes coming form the bottom of the car are super high. There are so many divisions in the bottom bend, as well as edges around the cylinders. You've got incredibly long rectangles, which is a big no in both games and animation. - The curvature of the…
yeah I agree @Ashervisalis . The modeling can be improved as well. I meant that it looks like they put a lot of time into modeling, but not into the texturing.
Ah! Sorry, I had some troubles uploading the images, apparently I forgot the link too. Here it is https://www.artstation.com/artwork/qAzvve As for more angles, I didn't want to upload too many pictures, since there are plenty more.... In the artstation link...
Here is a nice black look for the mentions on the visual side of things for you to aim for:https://www.artstation.com/artwork/4beGwnHere is a rusted texture that looks neat if you wanted more details instead of mud/dirt all over, you can add variety to the look and make it pop out…
When you make a post asking for critiue and not praise. So people praise your post's title xD Thank you for all of your replies. This is exactly what I was looking for. I reached a point where I'm good enough to know something is off, but can't put my finger on what. Keep in mind, I just quickly sketched over in gimp, so I…
@Alex Javor I don't think the modelling of this car is portfolio worthy, even with more time spent texturing. I'd suggest pushing on and starting a new vehicle, while practicing sub-d, multiple meshes, even distribution of polygons, and more complex shapes.
What are the headlights attached to? It's not necessary for ever tiny detail to be perfectly realistic. But big things that are easy to see at a glance should be believable. Don't let audience catch you slippin! As others said, the modeling is being let down by materials and lighting. Clearly you put big effort into the…
Your textures look like you created a tiling paint/rust, rubber/dirt material and just applied those. There isn't really anything interesting about your texturing. I've just checked it out on ArtStation; your detail of texturing doesn't warrant 6 4k texture sets. Adding a number or racing stripes would help? Your…