Hiya, im trying to achieve a realistic reflection in Redshift. Im still a learning 3D artist, but help would be appreciated! I have been trying to figure out if the curvature of this mesh is the culprit, or if its a specific IOR value I need from a specific metal. But most values I plugin dont seem to be getting me what I…
You're looking for something like this http://wiki.polycount.com/wiki/Anisotropic_map You need to define in which direction the anisotropic effect works. In reality it is some kind of roughness but with a directional structure or flow.. That's why it's also sometimes called flow map. A flow map can be used for various…
I only just learned about them. I did go and look up some definitions so that I could learn the fundamentals of what it is. But I do know it helps define the roughness of the surface. I would absolutely love any further information about it.
I actually figured out why. I didnt model the inner hole in the center of the disc. Once I did that, the reflection became more spherical. Thanks for your help!
Yeah I had a feeling it was something simple like that. They have a Anisotropy slider in the material luckily! So thank you very much for that. It definitely looks much better. But its still a bit off. Im getting the stretch, but not in the spherical fasion in the reference image. Any other ideas?