Disclaimer: I started out and feel very confident in 3ds max, I want to switch to Maya since a lot of job openings list Maya. Also if there’s a thread similar you can just link that as well. So, Starting to learn maya; is there any projects you would recommend I work on that will incorporate a lot of Maya’s toolset to…
Just switched to Maya myself after years of using 3ds Max. It was really quite a painless process for me. Just read Maya's documentation and try to do what you're used to doing in Max. Check out highend3d and gumroad for awesome free and paid scripts/plugins too.
Thanks for such quick replies! I want to apply for a position at a game company and all of my modeling is 3ds max and Zbrush. I know Houdini but, not the biggest fan of the modeling portion of it. Love the non destructive workflow but it takes me so much longer. Mainly use that for visual effects. Its so much harder to…
I'm the opposite. I've been using Maya forever and just now getting into Max. For your quality of life, I suggest making a custom shelf for your most common modeling tools and actions. This will save you from too many binds and/or digging through menus. You can add any menu item to a custom shelf by pressing ctrl + shift…
https://www.udemy.com/course/3dsmax-to-maya/ I've done some other courses by that guy and he's a great teacher ^ that might be good place to start. Only specific thing i can recommend since I don't know max is to learn the marking menus and just play around with them. Make sure you understand how you can "flick" to access…
1) Use the marking menus ctrl+right click and shift+right click 2) Use the hotbox ( quick menu ) by holding down spacebar, you'll have all the top menus directly in the viewport 3) Use context menu for every tool to quickly change settings ex. press d key+right mouse button and move the mouse down = reset pivot another…