Hi. I was hoping someone could help me figure this one out. In UE4, I am making a Ludo game (basically a board game for two to four players, in which the players race their four tokens from start to finish according to the rolls of a single die). I am not sure where to start in the blueprint, I did some research on how can…
Ok no worries. I don't know the rules of a Ludo game but I can see that the 4 players has 4 "figures". Maybe I should have called them initial tokens or group. Now how you would implement that, is to have a thing that is next to the board for every player and those don't need any logic, its just for displaying the amount…
Thank you for answering, I need to try this once in the engine. There are few things I am still unsure of but I will understand better once I start implementing it in the engine. Thank you so much for all the time you have spent in explaining this from the basics.
Hey thank you so much for responding....and also for putting so much effort in making it so detailed. It will require me some bit of research to understand all that. I am glad that you responded, it certainly has given me an idea of where i should be going just one thing that is bothering me and i am not quite sure if i…
If you make a blueprint that properly implements tokens, you only need to make it and wire it once. On the other hand, if you do it like you did, you will need to hand-hard-wire all of them. Thats a really bad practice because all of them can share and use a unified logic. What you have currently, is like having a bunch of…