I used megascans displacement maps + surface tools in zbrush to get a some decent castle ruins going. A couple walls, stone frames for the door were reused on the windows. I used designer with the baked maps to create a similar look for the custom sculpts.
I'm a technical artist I'm trying to get back into environment art in my free time. I decided to do an environment based on a concept by Yuri Hill. I really like the mood in his concepts and the strange influence of horror that he has in so many of his concepts - notice the being in the distance and the humanoid/scarecrow…