In Mari you could recreate SPainter approach with help of built in node editor. It has hugely superior projective painting to paint with photogrammetry based color+height images through live connection with Photoshop smart objects. it's layer system allows to connect anything to whatever else you want with nodes or…
I am not an expert in current Mari. I mostly used its Steam 6 uv tiles limited version. So might be wrong about modern one I only dealt with trial recently. From what I know Mari couldn't use different UV channels. . In Mari you could use UV scale/multiplication feature to make certain layer be tillable from same unique…
So I have been doing some research about other texturing sofwares like Mari, Substance painter and Mudbox. Substance Painter seems to be quite popular especially with udim now added and multi channel painting. Mari does not support multi channel painting but supports huge udim painting. Would appreciate texture artists…
Yeah, actually pretty good texture soft. Udim works with no more 16k x 16k pixels in total of all udims parts, then starts to slow down. Probably depends on video card memory, not sure. Brushes are best ever with ability to scatter random brush dabs or displaced details on the fly without all the puzzles of Substance…
Very true. Looking forward to Quixel tbh. Edit: @gnoop Does Mari support painting udim in a different uv channel? Like uvchannel 6 instead of uv0 or uv1 ? Or the udim has to be painted in uv0 or uv1?
I have seen the vid. Someone in the comment section said: '' Obviously this is outdated info now.....Painter can paint accross UDIMs in the latest update and you can export 8K maps so I really don't see why people would want to use Mari anymore to be honest...'' Is this true? Can u now paint across udim in substance…
Mari is still king in Film/VFX field. Substance Painter is Great for games and non hero assets. I recently did a task with mainly Painter and oh boy it was a pain in the butt to paint an asset with only 15 udims. It has nice material presets and Smart mask, but painting wise its not that fun to use. I was struggling to get…
I wouldn't stake much on it. For decades they did so many weird useless features already but not anything sound for texture painting . Guess it's not that simple.
Hmm... udim now working in substance painter? At 1:22:35. Does anyone know when they are planing a release? How many udim does it support? Up to 100? https://www.youtube.com/watch?v=OkuHPZIe1wU
Yeah, I am one of those crazy ones who prefered to do everything in Zbrush. It has few advantages. You get more predictable and understandable control of cavity masking there than what usual nomal map to curvature , or hipassed height to curvature do in regular texture editors. The whole work flow is more in line with…