You cant paint across UDIMs but its in development. But you need to paint across UDIMs only if you are working on giant continuous surfaces like a Monster Body. Everything else could be split up in logical UDIMs where you dont need to paint across. Painter is able to read the UDIM layout and does create different texture…
Mari is still king in Film/VFX field. Substance Painter is Great for games and non hero assets. I recently did a task with mainly Painter and oh boy it was a pain in the butt to paint an asset with only 15 udims. It has nice material presets and Smart mask, but painting wise its not that fun to use. I was struggling to get…
Yeah, I am one of those crazy ones who prefered to do everything in Zbrush. It has few advantages. You get more predictable and understandable control of cavity masking there than what usual nomal map to curvature , or hipassed height to curvature do in regular texture editors. The whole work flow is more in line with…