Not yet, I have already scultped a few slabs/bricks in Zbrush with deeper cracks etc, These Substance materials are more for the parts that will be obscured by vegetation :D
@tynew took your advice and sculpted&baked leaves and bricks. I'm okay with the bricks but the leaves roughness still looks a bit off. For the pillars I gave it a champfer and sculpted it a bit but I think I have to redo the normals because I've just noticed some bad baking on the corners. Started pulling everything into…
Just about finished, I'm satisfied with the overall look. I'll change the brick and central block texture, try to make the foliage sway more and add some more lighting. Also the moss texture looks weak so I'll keep tweaking at it, though I'm still figuring out the various nodes in UE. Loved how simple it was to make…
@Zimzelen I took the low poly blockout into zbrush as separate pieces and sculpted them. Probably not very efficient to sculpt everything like the individual bricks, I could've maybe just did one and then pasted it around and modified slightly. But it's a relatively small prop so what the hell. I kept the blockout as the…
Thanks! @Nasser Your blockout is looking good. It looks like you might have missed some individual bricks along the ends of the pipes, and under the archway along the left side. @Zimzelen I think you could push your textures a bit more to make them pop. For your leaves, you should make a high poly and bake it down so it…