When I turn off smoothing for UV's in zbrush, the UVW's retain their shape, but the mapping of textures is wrong because there is no smoothing. The UV's are straight but the texture needs smooth UVW's. When I turn on Smoothing for UV's, they are smoothed but increasingly so. Each time I go up and down the subdivisions they…
Is there no good solution for UV's from Zbrush. They are either smoothed too much or not at all. And they tend to change ( smoothed more) when going up and down the subdivisions. I need to unwrap the base mesh, but export a higher subdiv frequently. I also need to adjust and modify the model in Zbrush, so Unwrapping later…