In 3ds Max when you have multiple components selected the pivot options become really dynamic, allowing you to move from the center of the selection or individual component pivots when mousing over them, i.e. a multi vert selection can be moved based on the pivot of a single vert in the selection. I realize Maya has the…
Not really sure what exactly you want here.Is it maybe like when you enable “Pin Pivot Position” in tool settings? This will always keep pivot how you set it until you reset it again.
Nothing in vanilla Maya for this, but we could whip up a hotkey script that drops the pivot over the highlighted vertex. Not as fluid as max, but it would at least only be one keypress. edit: I think last selected should be possible too, but I'm not sure how to go about having that work. Like as a toggle, or keypress or…
Not really. Max's system allows for a dynamic origin. Eg. You click/drag on a vert and that becomes the origin for transform/snapping purposes. Maya can't do it dynamically so moving shit around is a lot less fluid and it makes max users sad.
Sorry, I got sidetracked and forgot all about this. Would this work for you? Set up a new hotkey in the editor with this as the command. To use it, have a selection, be hovering over some vertex, and press your key. string $highlighted[] = `ls -psh`; vector $highlightedPos = `pointPosition -w $highlighted`;manipPivot -p…