I have modeled in 3ds max for 10 years and went to Maya 4 years ago and have not minded it except for when I bridge edges. When I do this it produces double edges. This really isnt an issue for a rendermesh but if you are creating a bake mesh for enlighten or baking normals then it becomes a real problem. Is there a…
Here is an example of the issue I am bridging each opening from left to right and at the end I am left with double edges between top and and bottom. I could live with this if it gave double verts but it doesnt. The only way to fix is reopen polys and extrude weld or multi-cut across bad edge weld the 2 verts from multi-cut…