I have modeled in 3ds max for 10 years and went to Maya 4 years ago and have not minded it except for when I bridge edges. When I do this it produces double edges. This really isnt an issue for a rendermesh but if you are creating a bake mesh for enlighten or baking normals then it becomes a real problem.
Is there a setting for bridge that will eliminate this or should I not use bridge and just extrude and vert weld.
thanks
Seth
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