Thanks for the help. I was refering to some projects I have done in the past corcerning the black spots or very dark shadows from the normal maps. Because of that, I had to turn it off. I am currently doing some research about Koola's ue4 work and why it looks way better than most ue4 projects seen around. His ue4 renders…
I have been wondering does normal maps affect light bounce calaculations. In ue4, does light bounce with refrence to normal maps or u need a displacement to make that happen. If u have like a very rough bumpy floor using normal map, will ue4 calculate the bounces that hit and scatter from those bumpy uneven surface or it…