https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 Are you referring to this technique? It does involve a high edge count for rounded forms but flat areas, booleans and fillets can be pretty low poly.
Hello. I am a big fan of zbrush polish workflow for hard surfaces. That is if you want to get smooth cyllinder you go like that: 1. Create cyllinder with a lot of edges (128+)2. Import into zbrush and use Polish.3. Done, you have hipoly, smooth cyllinder. But I know that there are faster ways to do this. Ideal case is that…
Yes, I am talking exactly about this workflow: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 I came from Max to Maya to Blender. In blender you also can keep your booleans as modificators and change amount of edges later, that is main reason why I decided to…