Man it's getting complicated was hoping for a simple fix feel like I've opened up another can of worms. I was wanting to do a low poly version of a minigun and high one for a showreel, I was thinking I'd just hit the old smooth preview in Maya but then I noticed it multiplied my polycount by like 20 and apparently it's…
As it just so happens I'm the fellow who made that render you posted. Disclaimer: I ripped it from the game. To answer your question id Software did two things for the barrels. The first is that all the rounded edges are normalmapped on. There are no bevels. The second is that the barrels are floating geometry. Which to…
Hi does anyone know much about how they smooth for games? At the moment I'm modeling a minigun and I wanted to do a low poly version of it for gaming and if I smooth it as I need to for example to make the barrels smooth it's going to push the polycount too high. I can use the smooth edges but it's still going to look…
smoothed support edge loops usually do a good job, and can even replace normal maps... letting you texture with tileable and vertex blends in most cases, reducing drawcalls and improving quality for some assets.. if it goes in some game...You do gain triangles but its 2019..also make a good use of LODs ;) Same geo for both…