Hey there, a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues): When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss map into an RGB or A-channel of another map or is it possible to change settings to export it separately? Or is it not…
(Ok, thanks again to Jonathan Holmes (Quixel) for answering this.) You can either use an unpacked Suite workflow (Unprocessed PBR or Specular PBR (GGX)), since "most of the game presets come with optimizations for channel-packing". So indeed Quixel Suite is packing the gloss map into the Alpha-channel (or Transparency of…