You can also use your cavity map to lessen the SSS effect in your SSS texture. I am working on a older character now and it helps a lot to preserve the pore and wrinkle details.
Latest: So it have been a while since I posted anything. I have been spending some time freelancing but mostly I have been away from my computer. Renovating my apartment and other real life stuff. The time has thus now come to get back on the grind. Since two days ago I started a new Project. The goals are as follows: To…
@carvuliero Yea I would like that, I now see the changes the warmer light makes, I wanted the cold light to be a nice contrast to her warm colors, but I drowned them out a bit harshly. Thank you
More than a year since I started, and I am finally calling her done. After a year of tinkering and editing and changing things left and right. The work have not always been productive, but it surely have been iterative. I wanted this piece at first to be something I could use to learn and practice more modern and advanced…
Great work @Nuclear Angel, this is looking pretty good For the memory folds on the high poly of the dress you use a texture in the surface noise? been trying to research how you can achieve that look quicker
@stevston89 I will try that out and see how well it works out with the skin shader in UE4. Thanks for the tip! @birb Thank you so much, These are some really solid points that I will work on when I do the second pass on her skin textures. Lots of considerations I had not really thought about, especially the one on skin…