Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?
Yeah I understand that, even in Max I have space bound in a similar fashion. What I mean is that you can be working in an orthographic viewport like front/side/top etc, and you can rotate within that viewport breaking it out of its fixed state into a 3d orthographic view. I found the setting to allow me to tumble in a…