Hey everyone! It's been a while since I uploaded some content but back at it with a new mini tutorial series. A lot of questions on my first video kept popping up so I hope these videos answer most of them in depth! props to anyone who makes it through the entire series, it's a time commitment! let me know what you think…
The question I am asking out of curiousity is when using 2k texture for 4m, what was his target for? Ist person, third person? side scrolling 3d game or he just decided to pick that texel density for the tutorial? Because, if I remember there is some sort of relative texel density standard for these different types of…
thats the nature of gamedevelopment haha. a lot of back and forth and iteration usually. I have never worked on an asset or level that was one and done unfortunatley. in most cases you will probably have atleast proxy models of the level kits that the designers have been using to do their layouts with so you can reverse…
I notice you don't use much of a bevel on your trim sheets where as the technique used in Sunset Overdrive heavily relies on them. Is it better to let the geometry do some of the heavy lifting when it comes to bevels, or is it just a difference in personal/artistic preference?
yea if you are going to use the texture on a specific modular kit and you have it all modeled out already and know the measurements, for sure you can do it that way. You can still make variations for that kit too as long as you keep the same spacing/uv layout for the strips. there are no real set rules, just work the way…
The first mindset to break here is the fact there are hard and fast "rules". 1) Not necessarily a bad idea, I have seen plenty of 1kx4k or 2kx4k trim sheets used. it is actually a good way to reduce drawcalls if you have all the trims for a set of meshes on one material instead of 2-3. But I wouldnt just duplicate the…
Really thank you for the entire series! This is one of tne most in depth resources on it to exist, aside from Jacob's breakdown. I had a few questions that most people don't really talk about. 1. Would making a trim UV for eg 1:2 ratio vertical (2k*4k) and sticking a texture variant on it be a bad idea? Or should you only…
These are fantastic! I used this to complete my first trim sheet environment and I am so beyond grateful for your explanation and advice! Thanks Tim! :)