Keep in mind that star citizen doesn't use Unreal. And the other key limiting factor is they don't plan on shipping star citizen on any console. Consoles would be the major limiting factor here. So here's some points to consider: * Deferred decals add to the shader instructions like any transparent texture. They're cheaper…
Hello all, I'm currently building a sci-fi modular environment and I want to implement the whole Star Citizen/Alien: Isolation technique into the whole process of this piece where I will use face-weighted normals and not have to bake any asset. I would be using tileable textures, trim/decal sheets, and possibly POM. I have…
draw calls in the end is what is most likely killing you, so thats a important consideration. And the issue is that those are also CPU bound. Star citizen from what ive seen dosnt run well at all, and Cryengine has had probably 30% performance advantage over other engines for the same vertice count even and easily the best…