Hey there :) I have that mesh in maya: notice the creased edges on the outer edges, i added them to get a smoother look while maintain the hard edges there when subdividing: because WITHOUT that crease subdiv would look like that: so i export that with creases as FBX: and import it into maya: the "creased" edge is now…
Creases does have something like a bevel size. Just use a setting of 10 and you get a razor sharp edge. The main reason for using creases is that they work during rendertime. Every modern offline renderer does work with creases. Even some engines does use them. Think the only displacement baker is mudbox that is able to…
Yeah what you are doing seems like the best way. Make the simple geometry in maya and subdivide. But if you just use support edges rather than creasing, then you can export it to any program and the smoothing is going to work as expected. I do think creasing should hold from some programs to others, but you have to look…