Hi V!nc3r, So from scratch the usual pipeline for creating a fully animated character for games goes like this: _Concept/ Drawing/ Referencing your character to help understanding proportion and shapes. _ Modelling the actual character (High poly into low poly/retopology) _ UV mapping + Texturing _ Rigging + Skinning. At…
I agree in general, 1 anim = 1 file, as guiding principle, but I'm a Maya user (currently). It really depends on how much animation you have and how easy it is to work with it. If you have 3 anims that total 90 frames for the entire game, its probably not a big deal to leave it all in one timeline. If you 20hrs of anims,…