Hey guys im also following one of Tim's tutorials and having a floater bake issue and could use some help. Before this issue appeared I had this issue... which was caused by an ngon i missed and had to re UV map the grip. Now that i solved that it no longer bakes some of the floaters from the highpoly mesh... My previous…
try these things;- first fix your topology a bit. - try triangulating inside of 3DSMax (good practice anyway so you know results will be the same no matter the engine/software) - check to see if low poly and high poly match perfectly. Is naming absolutely correct ?- are the HP and LP lined up correctly ? - test bakes using…