pull/flatten the cheek bones back a little (Black), mask out the rim of the eyes a little (Green) to hold the shape while adjusting the cheek. fill out here a little (Red), soften/smooth inwards here a little (Yellow)
It's looking better, BUT! I think you're making the mistake I always make, which is sculpting at too high detail level without first nailing the forms, general shape and feel of the character. I would recommend dropping down a sub division level or two, play around pulling/pushing parts of the face, checking at different…