So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
There seems to be a pretty big disparity between the two candidates (their portfolio at the time of hiring quanity as well as quality of work), was the first one hired as a junior? Personally in my opinion, while there is a benchmark of sorts, its the positions that are rare to find. A lot of hiring in this industry is…
Yes, junior isnt only just based on the quality of work but also on the work experience behind. Number 1 had a little more work experience than Number 2. Number 2 showed a lot of promise considering there was no prior work experience. So far it works out great and it's not like if a junior shows senior capacities that…
Medicine is definitely a safer bet atleast out west, though I'd prefer the game industry to be more IT industry than marketing/sales. Like the mad amount spent on marketing with multiple titles released to the public in a single year is one approach, I prefer the other approach that is more focused on delivering a quality…
I think the main challenge that I've found about this aspect is that their perception of what is needed by a studio for a junior level artist is way too fluid. Like even in the airborne studios example, that first artist is way more skilled than the second, but they are both juniors as far as the company is concerned. And…
of course there is no universal definition of what a junior is, it is very dependent per studio. We get way too many applications, so of course everybody gets compared to other candidates and based on their portfolio and later on also on softskills. that's what interviews, testruns or trial periods are for. Portfolio opens…
yeah so i think the lesson is, if you wanna work at airborne studios, that right there is your answer^^^ what does the guy who hires at airborn studios like? There is the answer.^^^ nothing more to discuss about that. but if you wanna work at, chairborn studios, or joebob studios, or blizzard or w/e, you find the person…
Ah so you mean no 1 is junior as far as your studio goes. In that sense its arbitrary at best, but then I'm not the one hiring. Was number 2 compared to other artists at the level of number 1 during the hiring process? How many artists did you go through to ascertain who would be the best person for the job? Reason I ask…
Well the people driving the industry are completely disconnected from it. So it's not like anybody making the big decisions gives a shit about you or me. It's why killing people with guns is so easy. Somebody is far away, there is no connection. Easy to pull the trigger. Dudes flying planes can easily bomb a school full of…
No game dev biz experience, but I made a game once and am looking into hiring some contractors for my next. So this gives a little insight as it makes me have to think similar to the people who you might be working to earn the attention of. Basically, if I am gonna hire somebody I want somebody who can do something that is…