More Dynamic Wrinkles! I added subtle smile dynamic maps, you can see them at the corners of the mouth and cheeks when she smiles! (hopefully). On to the next 1% of progress!
Phase 3.3 - Facial Refinements part 1 Ezra was looking a bit flat and sketchy, so during one of my streams I took the time to refine her facial features a bit more. I wanted to make her secondary forms a bit more original, and slightly less human. I also took a foray into wrinkles :) Slow before-and-after gif: Screenshots:…
First Dynamic Wrinkles! Had the opportunity today to prototype the dynamic material maps! I only have the Brow down ones so far, but I am excited to get to sit down tomorrow and apply more. Creepy demo of the dynamic maps: Don't mind the red polys! They have the wrong material ID assigned to them. My current struggle is…
Unproductive Update #1 I haven't been working on this as I would like, but I'm posting just to keep the ball rolling. My biggest accomplishment since the last post was getting her face to match the ZBrush sculpt a bit better - don't ask how I had messed this up XD Before I do anything else with this model, I MUST add…
Hi there! In an attempt to join my two favorite things - character art and technical art - I've decided to make my D&D character that never was, and to try to push the boundaries of what I can do with facial mocap in UE4, using the iPhone as my camera. I am going to try to make this as "bite sized" as possible, because I…