Hello. I export skeleton with baked animation and in unity it is absolutely still. I get the message on the pic. It connects to the character and I guess the file is ok but no matter what I do Unity is not showing any animation in this prefab -- the character is not moving at all. Does anybody have any idea what it could…
Animation should be visible in preview window after drag/drop character into it, as long as their skeleton hierarchy is same Drag/drop the animation clip onto a character in scene panel and enter playmode to see it play or create a timeline and assign the character to an animation track and insert the animation clip to the…
yep. So the problem was I did not choose type of animation in unity and I have to import mesh with bones. Maybe -- because I was trying many things at once and after something it worked