Keep using dynamesh, but dynamesh at a really low resolution. Aim for this resolution while working (maybe a bit higher to avoid issues when dymameshing);
Quick sculpt.......including dynamesh stages in this one..... Tried placing eyes a little more inside the socket,.......did't remesh and project on this one.
Thanks for the insight @LeahM and for the examples....... Dynamesh workflow seems to be my cup of tea.......although i did try sculptris but it will take a bit of time and practice to understand.........will definitely try in future though. this is what i did for today's sculpt : dynameshed (32, 64, 80, 104, 304 res) >…
(9/30) sculpted from memory...... settled down with 48 initial dynamesh res most obvious issue i noticed at the end was the placement and size of eye ball, and how socket/muscles/fat reacts to it.....and then there are muscles and fat placements.....gotta study some anatomy i guess.
I startd that sculpt at dynamesh resolution 8 and 564 polygons, blocked out the head nose and neck shape with that but was unable to add details like eye socket and mouth.....for that purpose i increased the resolution......that's what was in the screenshot. Head sculpt (10/30) Ears are imm brush ones ( altered a bit ).....
I agree with Ashervisalis in that you're working too high poly. What I mean is that you want to work with a lower poly count while blocking in the shapes. I personally like to use Sculptris Pro to block in my shapes with a big brush using clay the build up and the move brushes mostly. This means I have a tesselated model…
Try working from a base mesh like this to start with. Only add another subdivision level when you cannot get anything more from the current one. With topology like this, you should be able to get the important points of the skull structure down before going to higher subdivision level. I don't recommend working with…
I understand what you mean by that but the thing is, i have gotten quite used to using dynamesh in zbrush, although probably not to its fullest potential yet, but i do feel it will workout with time........ Another reason is that i need to start body anatomy sculptings by the start of next month and that base mesh subdiv…
You are making progress. If i could recommend something: please download this mesh from Vimal's gumroad linked on this post: https://www.artstation.com/artwork/VkvDN. Open up this FREE asset and STUDY it in your own zbrush. Studying masterworks like this with a very keen eye will improve your skills. Hell even try copying…
@LuizHD will surely do 1 week heads, started learning head anatomy in depth this month so that should help as well. @Nick_Simmons Thanks for the asset, that helps a lot. my observation skills aren't near as great as you guys yet so using 3d reference works wonders for me. copying using dynamesh sphere over it is how i…