I'm trying to do an animated 2D face for my character, changing textures with like this video: https://www.youtube.com/watch?v=pvLG4rmkB8A So, I followed more or less the process they used, I made in Blender a simple character with two bones that I refer to do the swapping (eyes and mouth _controller) and 3 materials, one…
Hey. There is a much easier way for doing this kind of stuff. Try this: https://docs.unrealengine.com/en-US/Engine/Animation/Sequences/Curves/index.html You could expose the bone rotation into a curve in your choise of modeling package, then add a parameter with the same name as the curve in your material, enable "anim…