Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy. How to properly attach a group with weapons to an animated…
You need an attachment point on your skeleton for weapons or anything your character will hold. Create a joint and parent it to the palm of the hand. You don't need to use it for skinning, it just needs to be there for parenting the weapon in Unity. Now, you import the skeleton in Unity. You will use a script to make the…
There's really no need to export all assets separately, you should just be able to export everything as an fbx. You might want to have separate files for animations, but unless this is required for a specific purpose i usually just keep it all together in one file. As for the weapon group, that should be exported…