There's really no need to export all assets separately, you should just be able to export everything as an fbx. You might want to have separate files for animations, but unless this is required for a specific purpose i usually just keep it all together in one file. As for the weapon group, that should be exported…
Hello. So I am new to this. Am working on a project in unity while make 3d characters in maya. As far as I could google the proper way to export an animated character is to separately send skeleton, animations and meshes. Hence it all must be separate in hierarchy. How to properly attach a group with weapons to an animated…