Hey guys, Let's say you need to make a 3D object with a budget of 2k polygons, does that mean 2k tris or 2k quads ? I know that the engine converts everything to tris, but I'm not sure what polycount means in the vocabulary of gamedev.
You also got to keep in mind, you are talking about one small part that works in a much bigger whole. Don't get so focused on the number of vertices of your model that you forget about all the other factors that will effect performance. There's a lot, and in the beginning it can seem overwhelming. But the best thing to do…
It's actually better to think in vertexes. Vertex count gives a more accurate reflection of how big the asset is going to be in memory and how long it will take to draw.
Usually tris, someone my answer that question thinking in quads but nowadays when someone ask "what's the poly count of this mesh ?" he usually means "what's the tris count ?". In any case it is better to specify, so instead of asking "what's the poly count" it's better to ask "what's the tris count". Same thing for…